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Dev Paul

Hi! I'm a passionate developer and a Computer Science and Data Science student at the University of Wisconsin-Madison. I thrive on building impactful software, exploring innovative ideas, and turning visions into reality. From coding AI solutions and analyzing complex datasets to automating everyday processes, I love creating tools that make a difference. Collaboration and learning fuel my journey, and I’m always on the lookout for the next exciting challenge to tackle.

Dev Paul Photo

Journey and Creations

Sep 2025 – Dec 2025

Software Engineer Intern (Capstone)

mcSquared AI

Built a generative engine optimization (GEO) tool with a team, leveraging live and offline LLMs, prompt generation, content retrieval, and KPI-driven feedback loops to iteratively improve LLM ranking and product performance.

Sep 2025 – Dec 2025

Software Engineer Intern

SeekLab Inc

Shipped and optimized full-stack features with Angular, Node.js, and Supabase, improving page load by 25%, cutting API latency by 35%, strengthening backend reliability, and enhancing an AI-driven resume scoring system.

June 2025 – Aug 2025

Machine Learning Intern

Paradigm Artificial Intelligence Inc

Engineered LLM-backed health tech infrastructure, integrating Bespoke AI, CI/CD pipelines, and a decoupled Node.js–Python document processing system to reduce manual effort by 30% and improve system reliability.

Feb 2025 – Jan 2026

Undergraduate Research Assistant

GeoDS Lab

Developed a county-level food flow modeling pipeline by rezoning FAF transportation data (132 zones, 17K+ links) and developing Pydeck visualizations and GNN models for multi-scale prediction and analysis. Co-Authored — DOI: 10.1145/3748636.3764168

Feb 2024 – May 2025

Admin and IT Assistant

Center for Patient Partnerships, Madison WI

Built a Python desktop app using Tkinter and Openpyxl to automate payroll and spreadsheet tasks, improving financial accuracy and efficiency, while maintaining the organization's website and IT operations.

Sep 2024 – Jan 2025

Research Assistant

Neotoma Paleoecology Database

Built a Flask-based annotation and verification system for the Neotoma Paleoecology Database, using PostgreSQL and Neotoma/OpenAlex APIs to scale data curation and improve ML-ready data quality.

Projects

No Light Left

A VR survival horror game where players navigate a haunted mansion, avoid a monster, and collect scattered dolls to escape. Built in Unity with C#, the game features dynamic AI, interactive mechanics, and immersive horror elements. Key highlights include real-time monster behavior, flashlight-based defense, and atmospheric design optimized for VR.

Teeko AI Player

Developed an intelligent AI for the Teeko board game using Python and the minimax algorithm, to generate legal moves and optimizing decision-making for both drop and move phases to ensure moves are completed within a 5-second time limit.

Automated Attendance System

Developed an automated attendance system using Python, OpenCV, and Histogram of Oriented Gradients (HOG) for real-time face recognition, featuring facial encoding, recognition, and CSV-based logging, with enhanced accuracy through optimized image scaling and face matching techniques.

Clarq

Built an Electron-based desktop AI note-taking app in 24 hours, enabling real-time transcription, speaker detection, and automatically structured notes.

AI Receptionist

Developed a Twilio-integrated AI voice receptionist using RAG and offline inference to deliver fast, context-aware call responses.

Skills

Backend

Python, Java, C, C#, Bash

Frontend

React, JavaScript, HTML, CSS, Streamlit, Node.js

Data & Machine Learning

R, MySQL, PyTorch, TensorFlow, Scikit-learn, OpenCV

DevOps & Cloud

Docker, Git, AWS

Game Development

Unity

Hobbies

Fishing

Fishing

Trading

Trading

Hiking

Hiking

Contact Me

Feel free to reach out for collaboration, questions, or just to say hi!